Compiling UnrealIRCD on an iPod Touch 2G

Note: This is an old post, from an old blog far, far away


wget "" | tar -xvzf -


For some reason I had to run the ./configure as root after cd’ing into the directory where I extracted the files as the mobile user; perhaps due to an inability to run unsigned applications?

checking whether we are cross compiling… configure: error: in /var/mobile/Unreal3.2.10.1': configure: error: cannot run C compiled programs. If you meant to cross compile, use–host’.

After running as root, everything went rather smoothly. Edit dpath and spath as you wish.

./configure --with-showlistmodes --enable-ssl --enable-ziplinks --enable-inet6 --with-listen=5 --with-dpath=/var/mobile/UnrealIRCD-build --with-spath=/var/mobile/UnrealIRCD-build/src/ircd --with-nick-history=2000 --with-sendq=3000000 --with-bufferpool=18 --with-permissions=0600 --with-fd-setsize=1024 --enable-dynamic-linking

I forgot to use ‘time’ but estimate it perhaps took around 20 minutes. After make && make install:

openssl genrsa -out server.key 2048
openssl req -new -x509 -key server.key -out server.cert.pem -days 1826
cp server.key server.key.pem

to generate the certificate and key needed for the SSL connection. After running ./unreal start ; it required some source modules in the build folder and the config file for the IRCD.

cp -r /var/mobile/Unreal3.2.10.1/src/ ../UnrealIRCD-build/
cp /var/mobile/UnrealIRCD-build/src/example.conf /var/mobile/UnrealIRCD-build/unrealircd.conf

Edit the config file as you wish!…


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